Dual-Screen Support

Cocoon was designed with dual-screen devices in mind, especially clamshell-style handhelds with a top and bottom screen. If you have one of these devices, Cocoon makes full use of both displays.

How It Works

By default:

  • One screen shows your game grid, where you browse and select games.
  • The other screen shows the hero view, a big display of the selected game’s artwork, logo, platform, play time, and other info.

Dual screen layout

Using theme “Cocoonix” by GiuPhoenix

It’s like having a dedicated info screen that updates in real time as you browse through your library.

Swapping Screens

Want the grid on the other screen? Just press X to swap them. The grid and hero view trade places instantly. Cocoon remembers your preference, so it stays swapped until you change it again.

Launching Games on a Specific Screen

You can choose which display a game launches on:

  • At launch time: Press YLaunch → pick Top Screen or Bottom Screen.
  • Per game: Edit a game and toggle Launch on External Display.
  • Per folder: Edit a folder and enable Force Children to Bottom Screen. Every game in that folder will launch on the chosen display.

This is great if you have a preferred screen for playing and want to keep the other for reference.

Separate Wallpapers

Each screen can have its own wallpaper. You could have a calm, dark background on your info screen and an animated video wallpaper on your grid, or whatever combination works for you.

Single Screen Mode

Don’t have a dual-screen device? Cocoon has a dedicated Single-Screen Mode that combines the hero view and game grid on one display. Check out the full guide on the Single-Screen Mode page.

Tips

  • Audio: Cocoon handles audio per-screen, so background music won’t get confused about which display is active.
  • Live wallpapers work independently on each screen.
  • The dock and status bar appear on the grid screen, regardless of which physical display that is.