Dual-Screen Support
Cocoon Shell was designed with dual-screen devices in mind — especially clamshell-style handhelds like devices with a top and bottom screen. If you have one of these devices, Cocoon makes full use of both displays.
How It Works
By default:
- One screen shows your game grid — where you browse and select games.
- The other screen shows the hero view — a big, beautiful display of the selected game’s artwork, logo, platform, play time, and other info.

Using theme “Cocoonix” by GiuPhoenix
It’s like having a dedicated info screen that updates in real time as you browse through your library.
Swapping Screens
Want the grid on the other screen? Just press X to swap them. The grid and hero view trade places instantly. Cocoon remembers your preference, so it stays swapped until you change it again.
Launching Games on a Specific Screen
You can choose which display a game launches on:
- At launch time: Press Y → Launch → pick Top Screen or Bottom Screen.
- Per game: Edit a game and toggle Launch on External Display.
- Per folder: Edit a folder and enable Force Children to Bottom Screen — every game in that folder will launch on the chosen display.
This is great if you have a preferred screen for playing and want to keep the other for reference.
Separate Wallpapers
Each screen can have its own wallpaper — so you could have a calm, dark background on your info screen and an animated video wallpaper on your grid, or whatever combination works for you.
Single Screen Mode
Don’t have a dual-screen device? No problem — Cocoon has a dedicated Single-Screen Mode that combines the hero view and game grid on one display. Check out the full guide on the Single-Screen Mode page.
Tips
- Audio: Cocoon handles audio per-screen, so background music won’t get confused about which display is active.
- Live wallpapers work independently on each screen.
- The dock and status bar appear on the grid screen, regardless of which physical display that is.